rivertam: (Default)
River Tam ([personal profile] rivertam) wrote2010-06-17 04:22 pm

BIO: Alice Cullen

Alice Cullen

"I'll play you for it. Rock, Paper, Scissors. Excellent, I win!"

stats
NAME: Mary Alice Brandon (Whitlock)
FANDOM: Twilight Saga
PB: Ashley Greene
NICKNAMES: Alice
SPECIES: Human / Vampire
HEIGHT: 4'10" // 1.47m
BIRTHDAY: March 18, 1901
SEXUALITY: Bisexual
HAIR: Short, Black
AGE: Appears 19
JOURNAL:
EYES: Hazel
CANON POINT: Usually between Eclipse and Breaking Dawn

appearance
Alice has an extreme fondness for shopping and clothes. She is always sporting the latest fashion trends. Her form is petite – she stands only about 4'10" with short spiky hair. She moves with a dancer-esque nature, seeming to glide over the floor, and is usually smiling with a look that indicates that she knows more than you do. In direct sunlight, her skin sparkles though she does not usually allow this to be known. Her skin is cold, and hard as is typical of her species, and very pale. It has the appearance of being carved out of stone. Her eye colour varies from various shades of yellow if she has fed recently on an animal, and grow darker the longer she goes without blood. If she drinks from a human, they turn red and remain so for several months, though this is unlikely to come up.

skills
Super Strength, Speed, and Stamina: Fairly self explanatory; as a Twilight-verse vampire, Alice is gifted with enhanced strength, speed and stamina. She can outrun most creatures in her world, and has no need to eat or sleep to continue function. She is deterred by her need to drink blood, but Alice chooses to drink animal rather than human blood.

Precognition: Her unique ability involves predicting the futre based on the decisions a person makes. Any time a human or a vampire makes the decision to do something, Alice can see the outcome of that decision. If that person should change their mind, she can see the alterations to their future. Over time, she has grown used to not paying attention to these sorts of things and only really notices the visions if they effect someone she is interested in, specifically herself or her family members, though it doesn't prevent her from seeing the other inconsequential timelines if she wants to. That said, her ability is exclusive to humans and vampires alone (and arguably, it is exclusive to Twilight-verse vampires only as well). Since psychics in roleplay are a tricky subject, please know that I try to walk the thin line between godmodding and remaining IC really carefully. Anything and everything that Alice says is completely what Alice thinks and what she thinks alone. Please do not take what she says to be literal, or feel obligated to follow through on any visions that she predicts. If ever I step out of line, or do something that you feel uncomfortable with, please let me know and I will do whatever I can to work out a compromise with you.

history
Mary Alice Brandon (aka: Alice Cullen) was born human in 1901, a time when anything odd or different was frowned upon. She soon discovered she has precognitive abilities - abilities that her human family was frightened of. Alice can see the futures of humans and vampires based on the decisions that said people make. It's a tricky business - once a new decision is reached the future changes completely, and Alice cannot see the futures of beings that are foreign to her, such as werewolves or other half-breeds (though she is unaware of the reason for it).

When these visions were revealed to her human family, they had her incarcerated in a mental asylum where she underwent severe treatment to "cure" her of them. This treatment is the reason that she has no clear human memories. All she remembers is waking up as a vampire. There was a chaotic timeframe after that that Alice doesn't like to remember before her visions really kicked in, showing her that there was something better for her: Carlisle and Esme, her adoptive parents, and her soon-to-be-siblings Edward and Rosalie. 

They also showed her something that was arguably even better than her soon to be family - a man, Jasper Whitlock, who was to be her husband, and who means more to her than anything else in the entire universe. Though it's unlikely she would ever admit to it outloud, she is pretty sure that without Jasper, the Volturi would have caught her long ago, and either killed her for her savagry, or took her in and made her one of them. Jasper is the reason she was given the better life she leads today.

Alice is a usually cheerful personality with very little that bothers her. She has been described as pixie-like in both appearance and attitude. She could be perceived as young, naive, and inexperienced and without her vampirism, that would certainly be true. She loves and trusts very easily, devoting a lot of time and effort into making those around her feel special and loved. She is, however, sometimes a bit too enthusiastic about it and can come across as annoying. 

In addition to this, Alice can often be perceived as somewhat entitled - due to the nature of her visions, it is very easy for her to determine how her actions will be received by others, and she prefers grand, bold moves to anything else. So, for example, it's said that when she first met her adoptive family - the Cullens - she met them when she showed up at their house, introduced herself, and asked where her room was, providing the family with a bit of a shock. Given that she knew that they wouldn't turn her away, and would love her regardless, she knew that she could get away with this sort of bold move.

GAME: [info]DauphineMare / Riverfell and [info - insanejournal.com] Dauphinmare
The characters were drawn together to aid in the battle between Chaos and Order. The characters were pawns in a game played by the Powers, though the rules are always changing. During play, Alice was transformed into multiple different species, and gained the power to see into their futures.
GAME: [info - insanejournal.com] Ipswich RPG
Returning from his three year stint in Hell, Chase is pissed. He’s not alone, either – in his epic escape from Hell, he managed to rift time and space, opening gaps to other worlds … and letting people from all across time, space, and reality into Ipswich. During play, Alice reconnected with an ex-boyfriend, causing friction between her and her husband Jasper.
GAME: [info - insanejournal.com] In Darkness
They’d started their ‘social experiments’ a quarter of a century ago, give or take. First it was locals, volunteers, and then ... they weren’t volunteers, but people that the Heads thought would be good candidates. In 2032, they developed the technology to rift space and time, and as they honed the technique to pinpoint characteristic held by people across realities. 
GAME: [info - insanejournal.com] Beyond the Black
Miranda wasn't the first, last, or only cover-up the Alliance was involved in ... During play, Alice was transported into the world as her human self - Mary Brandon - to see if her prophetic abilities would enable her to learn all of the memories that she had gained as a vampire.
GAME: [info - insanejournal.com] Chaos in NY
The magician Horvath - in his attempt to return Morgana to the world - accidentally created a hole in spacetime through which other individuals fell through into modern day New York. These individuals were brought into the care and safety of the other magicians - some taking on the side of Morgana, and others championing Merlin.
GAME: [info - insanejournal.com] Recruited!
Same story, different day. Individuals from across time and space are being recruited to fight in a war. This time, they're divided into categories that best suit them - everything from brute force, to stealth, to torture. A mandatory recruitment period exists, but at the end of the mission individuals are free to either return home none the wiser of their recruitment, or accept another mission. And so the cycle goes on.
GAME: [info - insanejournal.com] House of Many Doors
One day, they opened a door and stepped through to find a room they weren't expecting, in a large mansion in a world that they'd never heard of. The door to their world closed behind them, but that's okay - there were plenty more doors to other worlds to open, and lots of places to explore. Usually they could get back to the mansion, but the door back home was harder to find...
GAME: [info - insanejournal.com] Underworld Angel
Morality comes in shades of grey, and none know it quite so well as the Alliance. Exposed for their crimes, they curl up to lick wounds and regroup. Humanity is still in desperate need of betterment, and those who don't leave the establishment in disgust after the origin of Reavers is leaked unite to rebuild a better, more elaborate project. What better way to skirt by the principles of morality than by choosing test subjects who technically shouldn't even exist?

Nobody knows for certain just how the technology was acquired, but cleverly reverse-engineered alien - some might say, Time Lord - tech allowed the same projects responsible for River Tam to continue unscathed. Drawing people from other points in time within parallel universes meant having no family or friends to answer to when those test subjects were harmed during experimentation - and having access to a vast array of natural talents unavailable in humans of their home world.

It worked, initially, but over time the lab rats began to grow discontent. Subjects from the same realities grew closer, patients with similar augmentations began training together in secret, and ultimately the Alliance learned an extremely important lesson: when you mistreat people with incredibly powerful abilities, you will get burned. Those dragged into a world where they never belonged have taken up residence on the once-abandoned planet of Miranda and, with great effort, hijacked the technology used to bend reality. They may not be able to seal the rifts in time and space, but they have been able to prevent the world from collapsing and redirect most rifts to the commandeered planet so newcomers aren't stranded without assistance in a vast, new universe.

Though it took years of war and unfathomable losses, the military compounds which once experimented upon innocent other-worlders have been destroyed. Project: Paradise Lost, the origin of River Tam, has finally seen its last day in the sun and, as far as the 'verse as a whole knows, things have gone quiet on the human augmentation front. Deep in a secret facility, however, Project: Odyssey has taken root - and with it, the Alliance has begun cannibalizing its own military forces, drawing in new recruits who show potential in further experimentation with enhanced powers. Perhaps it's true, what they say: war never changes.


Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting