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River Tam ([personal profile] rivertam) wrote2010-06-17 07:07 pm

BIO: Hiccup Haddock III

Hiccup

"Excuse me, barmaid! I'm afraid you brought me the wrong offspring! I ordered an extra-large boy with beefy arms, extra guts and glory on the side. This here, this is a talking fish-bone!"

stats
NAME: Hiccup Horrendous Haddock III
FANDOM: How to Train Your Dragon (movieverse)
PB: Vincent Kartheiser*
NICKNAMES: Hiccup
SPECIES: Human / Viking
HEIGHT: 5'9" // 1.80m
BIRTHDAY: February 29
SEXUALITY: Heterosexual
HAIR: Brown
AGE: 15ish
JOURNAL:
EYES: Brown
CANON POINT: Usually between the two films

appearance
Hiccup has shaggy, home cut and styled brown hair that is cut mostly just to keep it out of his face and keep him from looking too much like a girl. He longs to grow a beard to keep up with the style of his Viking friends and family, but it doesn't grow in properly on his face, and it really is just better for him to keep it shaved and avoid the laughter. He's shorter, leaner, and far less muscular than you would expect a typical Viking to be, and he's somewhat gawky and uncoordinated. He has a prosthetic leg, which his friend (and Boss) Gobber made for him when his own was rendered useless after a battle.

skills
HUMAN: Nothing overly cosmic - he doesn't have super strength, or sparkle in the sun - at least not in canon. What he does possess is extremely useful problem solving skills, quick thinking abilities, as well as a (perhaps crude in this setting) understanding of mechanics and machinery. He's also a quick study, and learns new skills faster than would be anticipated based on his appearance and personality. Hiccup may also bring along his pet dragon, Toothless, who is approximately double his size (but small for a dragon), a shiny almost reflective midnight black colour with beady eyes and teeth that extend and retract at will.
history
Hiccup was born and raised in the Viking village of Berk, which was famous for being stubborn and thick headed because it refused to move its location. The problem with Berk was that it was situated on a cliffside in Norway that was quite close to a well-hidden dragon nest that had been searched for for generations and never found. 

As the son of the chief of the village, it was expected that Hiccup would grow up strong and brave and be a suitable heir to the Chief Title, but this did not end up being the case. Hiccup was little more than a disappointment to his Viking "friends" and neighbours. While he did his best on a frequent basis to help locate and kill dragons, he did little more than get in the way.

After much effort, he was finally successful in building a machine which enabled him to capture one of the most feared dragons attacking his village - the Night Fury. However, when he located it and tried to kill it, he found himself unable to. Instead, he released it, and - in true Children's Film fashion - the two ended up bonding over a need for teamwork. 

This paved the way - over the course of a three hour movie - to the Berk Vikings reevaluating their relationship with the dragons, and ended up with them adopting the dragons as pets. It is likely still a rocky road with some occasional issues, though.

Growing up, Hiccup had a hard time finding his place in the world. His natural abilities conflicted with the abilities of his village - who all followed a similar pattern - and finding a way to co-exist with them always proved a challenge. But Hiccup has always been a resourceful individual who does not like to leave an obstacle in his path. If he is too small to go over it, he builds something to help him get under, around, or through it. But what truly separates him from his peers is his endless compassion. He has an uncanny empathy that allows him to put himself in the shoes of others, regardless of personal or public feelings towards them, and understand their feelings so that he can act accordingly. While his personal reactions to others feelings are not always successful, he is usually accurate with determining their moods.

GAME: [info - insanejournal.com] Dragon Training
This PSL picked up where the first film left off.
GAME: [info - insanejournal.com] World's Collide
The world was normal at one point, but for some reason things have changed. Things began happening that are not so normal. People began developing special abilities, and not only that, but portals from some other places began appearing and randomly spewing out people. Some people are normal and just not in their element, some look different... not human. Some others have special gifts as well.
GAME: [info - insanejournal.com] In Darkness
They’d started their ‘social experiments’ a quarter of a century ago, give or take. First it was locals, volunteers, and then ... they weren’t volunteers, but people that the Heads thought would be good candidates. In 2032, they developed the technology to rift space and time, and as they honed the technique to pinpoint characteristic held by people across realities. 
GAME: [info - insanejournal.com] Beyond the Black
Miranda wasn't the first, last, or only cover-up the Alliance was involved in ...
GAME: [info - insanejournal.com] Underworld Angel
Morality comes in shades of grey, and none know it quite so well as the Alliance. Exposed for their crimes, they curl up to lick wounds and regroup. Humanity is still in desperate need of betterment, and those who don't leave the establishment in disgust after the origin of Reavers is leaked unite to rebuild a better, more elaborate project. What better way to skirt by the principles of morality than by choosing test subjects who technically shouldn't even exist?

Nobody knows for certain just how the technology was acquired, but cleverly reverse-engineered alien - some might say, Time Lord - tech allowed the same projects responsible for River Tam to continue unscathed. Drawing people from other points in time within parallel universes meant having no family or friends to answer to when those test subjects were harmed during experimentation - and having access to a vast array of natural talents unavailable in humans of their home world.

It worked, initially, but over time the lab rats began to grow discontent. Subjects from the same realities grew closer, patients with similar augmentations began training together in secret, and ultimately the Alliance learned an extremely important lesson: when you mistreat people with incredibly powerful abilities, you will get burned. Those dragged into a world where they never belonged have taken up residence on the once-abandoned planet of Miranda and, with great effort, hijacked the technology used to bend reality. They may not be able to seal the rifts in time and space, but they have been able to prevent the world from collapsing and redirect most rifts to the commandeered planet so newcomers aren't stranded without assistance in a vast, new universe.

Though it took years of war and unfathomable losses, the military compounds which once experimented upon innocent other-worlders have been destroyed. Project: Paradise Lost, the origin of River Tam, has finally seen its last day in the sun and, as far as the 'verse as a whole knows, things have gone quiet on the human augmentation front. Deep in a secret facility, however, Project: Odyssey has taken root - and with it, the Alliance has begun cannibalizing its own military forces, drawing in new recruits who show potential in further experimentation with enhanced powers. Perhaps it's true, what they say: war never changes.