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River Tam ([personal profile] rivertam) wrote2018-04-15 10:01 pm

BIO: Lizzy Miles

Lizzy Miles

"Hidden power is supposed to run in my family, but no one's had one for years and years. I'm really special!"

stats
NAME: Elizabeth Anne Miles
FANDOM: Original or Firefly/Serenity
PB: Jasmine Jessica Anthony or Lucy Hale
NICKNAMES: Lizzy, Liz
SPECIES: Enhanced Human
HEIGHT: 5'2" // 1.57m
BIRTHDAY: August 8
SEXUALITY: Bisexual
HAIR: Brown
AGE: 8 / 16
JOURNAL:
EYES: Green
CANON POINT: Post-film in Fireflyverse; older version can be found here

appearance
Lizzy is small, even for her age, with bright expressive eyes. She acts more childish than her age and appearance portray because of her upbringing, and smiles quite a lot considering her usual attitude.

skills
PERSUASION: When relevant, Lizzy possesses a type of persuasion power that, when she maintains direct eye contact, allows her to control the actions of whomever she chooses. Depending on how much effort she puts into the spell, and how strong the endurance of the person she is inflicting the spell on is, the effects of her power can last for a few moments or a few years. 
history
Lizzy Miles was born Elizabeth Anne Peters in one of those isolated country villages that you often read about in books. While she wasn't a princess, she was quite the little dear to behold, and born to an influential family with a great deal of wealth and power, and thus was helplessly spoiled. She was still too young to really realize that no one there was really her friend - but on some level she knew that when they smiled and bowed they were really just placating her. There was something about the way their faces were too tight, and the way they rolled their eyes before turning to finish an order.

In the hopes of making some friends who were actually friends, Lizzy left the castle one day, assuming that the village people would be just as friendly as those in the castle. They - of course - weren't, and Lizzy soon found herself kidnapped by a man named Anthony Thomas. He was hoping to hold the young girl for ransom against her family.

The experience caused Lizzy to magically mature far faster than she would have normally, and she managed to awaken a hidden power - something that had not been heard of in her kingdom for centuries. If she focuses hard enough, and puts a strong enough order behind it, Lizzy can influence anyone to do anything she wants. It is important that she remain looking at the person, otherwise the effect is weaker, and the harder they fight her, the quicker she gets tired out.

Using her newfound ability, Lizzy managed to escape her captors and run away. She had originally planned on going back to the castle... but changed her mind when she realized that she could have far more fun with her ability if she did not, for returning would cause them to put her in training, etc, and she wasn't interested in that. So she set out to explore instead.

One day, when she was hungry, she happened upon a man named Saul Miles sitting and eating his lunch. Given she was hungry, she unleashed her power on him and told him to give it to her instead. He didn't immediately acquiesce - the way the others did - and Lizzy grew angry. She unleashed as much power as she could upon him, insisting that he wanted to do what she wanted him to do. His thoughts rearranged themselves and she was essentially granted a willing slave, who was forced to grudgingly do anything that she requested of him. And that was how the story of Lizzy Miles and her "father" Saul was born. 

Time passed, and reached a point where it became unclear how much of Saul's devotion was to Lizzy because of the spell, and how much of it was genuine care for her well being. In her early teens, Lizzy grew a conscience and began to feel guilty for usurping Saul's time. "If you love something, set it free" came to mind, and the two parted ways amicably, and kept in touch - they're about the closest thing to family each other has left. 

GAME: [info]DauphineMare / Riverfell and [info - insanejournal.com] Dauphinmare
The characters were drawn together to aid in the battle between Chaos and Order. The characters were pawns in a game played by the Powers, though the rules are always changing.
GAME: [info - insanejournal.com] Escape Mechanism
Not so very long ago, the Powers that Be decided it was time to decide which force should be ruling the Multiverse: the force of Order and light, or the force of Chaos and darkness. So the Powers set up two worlds inside of two bubbles, and picked their chosen representatives from various realities and points in time. Time rolled on, but after only three and a half weeks, they decided the forces were not balanced. That the pawns, the players in their cosmic war, were not equally matched. So they re-evaluated the people they'd chosen, shuffling some into the other bubble. They realized too late that some people had formed bonds in the short time they'd been in these worlds between worlds, nearly unbreakable bonds, and they would not be swayed so easy to their newly chosen side.And so, on midnight of the twenty-fourth day of the war, the Powers that Be sent most of their chosen warriors and catalysts to a new reality, merging the two existing bubbles. They have decided to start drawing in more people, letting bonds form with no barriers between the sides. Chaos' warriors are mingling with Order's chosen, and new people are being brought in on the whims of the Powers.
GAME: [info - insanejournal.com] Ipswich RPG
Returning from his three year stint in Hell, Chase is pissed. He’s not alone, either – in his epic escape from Hell, he managed to rift time and space, opening gaps to other worlds … and letting people from all across time, space, and reality into Ipswich.
GAME: [info - insanejournal.com] In Darkness
They’d started their ‘social experiments’ a quarter of a century ago, give or take. First it was locals, volunteers, and then ... they weren’t volunteers, but people that the Heads thought would be good candidates. In 2032, they developed the technology to rift space and time, and as they honed the technique to pinpoint characteristic held by people across realities. 
GAME: [info - insanejournal.com] Beyond the Black
Miranda wasn't the first, last, or only cover-up the Alliance was involved in ...

In this game, Lizzy was born and raised on the planet Lilac to Saul and Anne Miles. Her father was an Alliance soldier working for a privately hired firm to protect those of status who lived on the planet (given that the planet was on the border of reaver territory), and her mother lived a simple life of raising her. When she was 8 years old, her mother was killed in a reaver attack, which devastated both her and her father, and they were left with little. 

The memories of Lilac were too much for Saul, and when Lizzy was 9 or 10 he took her from Lilac to raise her on a patrol ship. She was fascinated by this, and as she grew older she found that she was adept in communications, and spent a great deal of time assisting the soldiers there, to the point where some of the commanding officers suggested that she should be on the payroll with her skills. She didn't mind that she wasn't, though, she just liked having something to do. 

Soon after that, the big Miranda Reveal happened, and many soldiers defected. Her father was not among them, though she suggested that she thought he should be. Reavers had killed her mother, and the Alliance that they supported had created the reavers. It took some time before she realized that her father agreed with him, and was secretly assisting the Independents. When she learned of that, she joined him, using her skills in communications to help her father send word to the various individuals that were fighting to free captives on the compounds, or whatever else they were fighting next.

GAME: [info - insanejournal.com] Underworld Angel
Morality comes in shades of grey, and none know it quite so well as the Alliance. Exposed for their crimes, they curl up to lick wounds and regroup. Humanity is still in desperate need of betterment, and those who don't leave the establishment in disgust after the origin of Reavers is leaked unite to rebuild a better, more elaborate project. What better way to skirt by the principles of morality than by choosing test subjects who technically shouldn't even exist?

Nobody knows for certain just how the technology was acquired, but cleverly reverse-engineered alien - some might say, Time Lord - tech allowed the same projects responsible for River Tam to continue unscathed. Drawing people from other points in time within parallel universes meant having no family or friends to answer to when those test subjects were harmed during experimentation - and having access to a vast array of natural talents unavailable in humans of their home world.

It worked, initially, but over time the lab rats began to grow discontent. Subjects from the same realities grew closer, patients with similar augmentations began training together in secret, and ultimately the Alliance learned an extremely important lesson: when you mistreat people with incredibly powerful abilities, you will get burned. Those dragged into a world where they never belonged have taken up residence on the once-abandoned planet of Miranda and, with great effort, hijacked the technology used to bend reality. They may not be able to seal the rifts in time and space, but they have been able to prevent the world from collapsing and redirect most rifts to the commandeered planet so newcomers aren't stranded without assistance in a vast, new universe.

Though it took years of war and unfathomable losses, the military compounds which once experimented upon innocent other-worlders have been destroyed. Project: Paradise Lost, the origin of River Tam, has finally seen its last day in the sun and, as far as the 'verse as a whole knows, things have gone quiet on the human augmentation front. Deep in a secret facility, however, Project: Odyssey has taken root - and with it, the Alliance has begun cannibalizing its own military forces, drawing in new recruits who show potential in further experimentation with enhanced powers. Perhaps it's true, what they say: war never changes.